Agent of the Register
A downloadable Agent Log Guide
Agent of the Register is a solo journaling game about being a post-apocalyptic agent of the Register of Historic Places. Your duty, as an AGENT of the post-imperial organization, is to travel the country and reassess places that are listed in your REGISTER. You will set destinations, travel, and discover changes that have occurred to these places throughout history.
Thank you very much to Mayday for helping with the editing! They also have a game for the One Page TTRPG Jam, which you can find with her other games here.
The downloads includes the PDF of the game, and a plaintext version for screenreaders and other accessability reasons.
Conditions of Creation
Agent of the Register was written and designed on a laptop, using Google Docs and Scribus. It was completed in the author's spare time while working a part-time retail job. The game was completed on the ancestral unceded lands of the Lummi and Nooksack peoples, of which stewardship has not been returned.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (10 total ratings) |
Author | Sporian |
Tags | journaling, Post-apocalyptic, Singleplayer, Solo RPG, Tabletop |
Average session | A few hours |
Download
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Comments
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LOVE this game. I set up a Notion page to keep my game logged, and it looks so cool set up this way. Its just a neat way to link all the entries together and look fake-official!
I imagine this can also be played non-America based if you were so inclined!
I forgot to respond to this but I was filled with emotion when I saw this comment. I'm so glad you love this game! I love the formatting, and it's easy to follow the physical travel of Calrum with the Google Maps.
I'm also fascinated by how you interpreted the rules: when I wrote it, I imagined the investigation and travel procedures to be focused on Historic Places, individual buildings or farms or archaeological sites, because that's what the Register of Historic Places keeps track of. But I can tell it works just fine with entire villages!
Thank you!! I admit when I got my starting area I was a bit stumped (no shade to Nebraska, but I couldn't find too many areas of uh, historical interest for Calrum and had no idea of the page that GAVE historial areas on Wikipedia) so at the moment Calrum is just slowly working his way out of the only area he's ever grown up with that so far, have all happened to be occupied (minus Curtis, which I'm hoping will be a spooky mystery). I was also working under the Fallout sort of logic - where there's interest, thats where people will try to live and survive.
I think I was also working under the idea that 'historic interest' is a wild and varied thing, because while landmarks and things like that are Historic, for a generation of people (in this game at least, the people alive are about 2 generations removed from the Ending, though this will be clearer later! I might pop this into the main page though to kind of set the scene) things that let them navigate the land, learn how to live again or provide a tangible benefit to their settlement would be just as 'historic'.
Its why when I got Wellfleet:Occupied at the next stop, I had to think of why they'd be there to survive of all places, and thought the Post Office that showed up on Googlemaps, with its previous huge geographical knowledge and connections to other places, would be the reason they stopped there.
Part of this is also my personal unfamiliarity with the USA tho, being that I'm from the UK XD So I'm sort of on a virtual roadtrip with Calrum at this point, trying to find new places. I am aware though that its not 100% on the rules, I'm just trying to be flexible for where he is at the moment.
I'm also very sorry for rambling and over-explaining myself, can you tell I'm over-excited about this game hahaThat makes a lot of sense! I'm enjoying the story a lot. I'm also interested in your perspective as a Brit. For me as a designer, a historic place is different from a Historic Place, because of the role of the Register of Historic Places in preservation within the United States, I wanted the game to be about reckoning with that archive, exploring what gets saved, preserved, and recorded and what doesn't (hence why it's a game about "the archive and the empire"). Again, I don't want to be read as critiquing because I love seeing my game used in different ways depending on context!
Aaah, I getcha! I might try one closer to the spirit of the game based in the UK then, as I'm more familiar with our Historical places XD